Grow your gear
No shop sells weapons. You plant a seed, water it and harvest whatever it becomes. A cactus gives a thorn launcher. A razor leaf gives a blade. Ironbark gives armor.
The project
Sporeborn is a pixel extraction game on Solana. Every weapon grows from a seed. Seeds carry genes, cross into hybrids and sometimes mutate into something nobody has grown before. Then you take what you grew into the Wild Zone, where whoever falls drops their seeds.
Official contract address
Not launched
The only valid CA is the one on this page and pinned on @SporebornGame. Anything else, including DMs and "presales", is a scam.
What Sporeborn is
No shop sells weapons. You plant a seed, water it and harvest whatever it becomes. A cactus gives a thorn launcher. A razor leaf gives a blade. Ironbark gives armor.
Every seed has genes. Cross two neighbours and the child mixes them. Sometimes it mutates. Rare items are not printed by a studio, they are bred by players.
Step through the portal into the Wild Zone. Fight other gardeners, loot wild seeds you can't grow at home, and extract. Fall, and the winner plants what you carried.
The core loop
Everything below is captured from the current prototype.
You start with seeds, not weapons. Each farm bed has 3 slots, and neighbours matter later for crossbreeding.
Plants only grow when watered. Real growth takes hours. A plant you forget doesn't die, it just stops and loses quality, and quality pulls the weapon's stats down.
A grown plant forces a choice: harvest the weapon, let it bloom into more identical seeds, or cross it with a mature neighbour for a hybrid that might mutate.
The farm is safe. The portal south of it is not. Whatever is in your inventory goes with you.
PvP is on. Ranged weapons slow you down while aiming and need reloads. Melee closes the gap with a dash and a wind slash that cuts incoming thorns.
Extract and your loot comes home to be planted. Fall and you drop every seed you carried. The winner plants your genetics.
Genetics
Plus, rarely, a trait: Poison, Ricochet, Piercing, Burst.
Harvest rolls the stats. The genes set the range, the harvest rolls inside it, and how well you cared for the plant pulls the roll up or down. Same seed, different harvest.
Crossing mixes the parents. The child inherits each gene from one parent, with a small drift. Both parents are consumed.
Mutation is the jackpot. Each cross has a base 5% chance to push a gene past both parents or spawn a trait neither had. That is where rarity comes from.
Budgets, not god rolls. Strong genes cost other genes. A mutant weapon is specialised, not simply better at everything.
Thorn Cactus → Thorn Launcher
Razor Leaf → Leaf Blade
Ironbark → Armor
Bomb Mushroom → Explosives (later)
Ownership
Only what players create or earn goes onchain. Everything that is meant to be used up stays off it.
Mutant seeds are not minted yet.
Economy
Clean water is the scarce resource. You need it to water your farm and to breathe in the Wild Zone. Everyone gets a free daily quota. More water is bought with the token.
The rule: the game never prints tokens as its main reward. Rewards come from what players spend and trade, not from inflation.
The split is the initial plan and will be balanced in playtest.
Launch plan
Everyone buys on the same curve. No presale, no private round, no VC allocation.
The team wallet is locked publicly right after the token graduates.
Creator fees go to development. Progress gets shown, not promised.
Not financial advice. The token is a utility for an unfinished game. Only use money you can afford to lose.

Lands · season 2
Every player gets the same free farm: 12 beds, 36 plants. Later, special lands add biomes that nudge genetics, extra beds, structures like wells and pollination labs, and the option to rent beds to players without land.
Land never adds combat power. It adds production, genetics and a role in the economy.
Roadmap
Early list open at sporeborn.xyz.
$SPORE fair launched on pump.fun. No presale, no private round.
Farm, genetics, crossbreeding, inventory and PvP against AI already run. Multiplayer is next.
Waitlist and OG gardeners first.
Mutant seeds and their pedigree on Solana.
Special lands, clan greenhouses, sieges.
FAQ
Yes, $SPORE is live on pump.fun. The contract address in the box at the top of this page is the only official one. Always check it here or on our pinned X post.
No. Weapons wither with time and use, which keeps demand for new harvests alive. What lasts is the mutant seed that grows them.
No. There is no weapon shop and land doesn't add combat power. Water lets you grow and explore more, but the free daily quota covers normal play.
You drop every seed you carried. A safe pocket slot that keeps one item is planned and will be earned in game, never sold.
Not publicly yet. Join the waitlist: OG gardeners and top referrers get the first playtest invites.
Mutations and trades happen constantly. Cheap, fast transactions are part of the mechanic, not a detail.